![]() ![]() While the game has XCOM mechanics (and you need to know how to use them), it also has unique ones of its own (most notably Physics), and you must leverage them in order to win the game on Legendary. However, on Legendary if you play Fort Triumph exactly as you play XCOM, you won't stand much of a chance. This is to the extent that we feel that we need to make Legendary harder (but plan on doing so only by improving the AI, and not by changing any numbers - we'd even probably lower them in that case), because for a good player, it's not that hard not to lose a single hero (no exceptional good luck required) in an entire run (without restarting/loading). This is not because of how good the AI is, but because of the numbers you're facing compared to how you can handle them. From what we saw from some of our Youtubers, that's the case for them as well. Turning off Permadeath effectively doesn't do jack, at least in the beginning, since you won't have the resources to buy back your dead heroes.Īs someone who played both Fort Triumph (naturally) and XCOM quite extensively, I find Legendary to be much harder on XCOM than on Fort Triumph. So far had to restart about 5 times, simply because of how squishy your units are compared to how many enemies you'll fight. I've played through both modern XCom games on max difficulty ironman and through Into The Breach, so I know about positioning and how to do tactical combat. Except, you know, even your tank barely has anything that protects it from this fate due to the opponent just having WAY more stuff than you do. Basically the AI will just focus down a unit and you will permanently lose it, because lul, permadeath. Looks really potentially great though and I'm very happy to see Devs involved responding in the forums here!ĭon't play on Legendary, whatever you do. I guess I need to wait for more reviews to come out. ![]() Games like this live and die by how smart the AI plays. So how is the Challenge here? Does the AI know how to synergize it's abilities at all? Does the AI just do the same thing all the time in a given situation like in XCOM the Soldier aliens will ALWAYS throw a grenade if two people are standing close enough together. Originally posted by XWolven:Something that often gets swept under the rug by many devs is AI, and that totally ruins too many good Tactics/Strategy games. If things go well enough, we're very likely to improve both (though our focus was and still is the tactical AI because that's the heart of the game), as while we feel that overall the AI works well, it can be further improved and we agree that it'll improve the game. Since then we've improved the strategic AI more (closing some significant loopholes), but it's still not at the level of the tactical AI. ![]() It can and does pose a challenge to players, but as a player said about our strategic AI in our discord server recently - "The pattern I have been having is: The AI wins after each new update until I figure out how to beat it and then I can beat it consistently". The Strategic AI on the other hand is fairly basic and isn't too bright. Because of its somewhat random nature it also sometimes acts oddly.īut overall it still sometimes manages to surprise me and make a move I didn't anticipate nor prepare for (true mostly regarding its usage of Physics), and it poses a significant challenge. ![]() That being said, it's not nearly as capable as expert players in the game, and there's more room for improvement (especially on Legendary, as it's okay for the AI to be really good there), for example it doesn't know well to avoid giving the players Physics opportunities (despite knowing well how to take advantage of that when the player fails on that front). It also takes in consideration what other units did, and chooses the order of units in a way that (usually) improves their efficiency as a group. On the highest difficulty setting (though in some cases on lower ones) it has some synergy between its units (for example it mostly knows to try and first cancel overwatch/attack of opportunity with units that can do so safely before moving other units). How well it plays depends on the difficulty setting chosen. The tactical AI is quite complex, and not very predictable (enough that as the developer of it I cannot always foresee what it'll do). The answer here is divided to two, as there are two AIs. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |